Oh, I'm loving the assumptions, insults and sweeping generalisations thrown at those of us who don't like the way armour has been handled in EotN. They're not very accurate, though.
Armour expense - no problem, so long as there is a sense of proportion to other armours. i.e. Chaos gimmic gloves should not be more expensive than FoW. Spectacles etc should be closer to common armour in price.
Armour in a hard to reach, remote outpost - not a problem. Some would whine about runners, but that's always been part of the rich tapestry of GW, IMO (even though I never use them myself).
Uber prestige armour in an elite dungeon - no problem with that, either.
But crafters that refuse to talk to you until you've earned points - really pisses me off. It kills the credibility of the gameworld. Think of any fantasy movie, book or TV show - did the characters wait until the end of a snowy section before they donned their snow kit (or worse, go back later)? Should traders in remote, harsh places quibble over who's money they take? It's pure lunacy. Oh and I'm in my thirties, I've been playing games since the 8bit era and I've never seen anything like this, outside of GW.
People have been waiting a long time for this release - we've prepared our characters, we've saved our cash and farmed our materials - we *have* worked dammit. Accessible Norn armour is the least we could have expected.
Free??? Nobody has asked for free.
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